We create mobile games that leverage our users' participation in online social networks, drawing connections between those systems and their real-life relationships.
The social networks we all navigate daily, on-line and off, are full of data about who's doing what, with whom, and where. We think that it's about time we move on from pointless online poking and wall-writing and start making meaningful games that spill out from our computers and get us out into the streets.
The first Socialbomb games will be available in early Fall, so check back here or sign up on the Mailing List for updates!
Socialbomb is Michael Dory, Adam Simon, Scott Varland, and Mihir Dange.
Our technology creates a virtual and physical space of safe, social opportunity where two individuals can meet and possibly form a new relationship. When we engage in a social setting, we are often surrounded (either knowingly or unknowingly) by others who share the same interests simply because every member of that setting has chosen to be there for similar or complementary reasons.
As a social gaming company, one of the goals of Socialbomb is to foster new relationships and create networks where none had previously existed. Our mission is not only to allow gameplay to happen between friends but also among relative strangers. This will create exciting new dynamics between individuals on the bus or subway, at a bar or in the park.